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Description from the box:
2+2 is a four-player expansion to the award-winning Wir sind das Volk! that broadens the original game to the global Cold War from 1945 to 1989. Players form two partnerships: the USA and West Germany versus the USSR and East Germany. However, there can be only ONE winner! This fact makes every decision a nail-biter: What is more important right now? Your side’s interests or your own?
The forty new action cards add events like the Cuban Missile Crisis and the SALT treaties. The range of strategic choices is significantly wider, making 2+2 a completely different game. As a superpower, you want to gain global dominance, win the space race, and increase your living standards to demonstrate the superiority of your system. Never let the other side get too far ahead in the arms race. Subtly manipulate your partner’s choices, but don’t hesitate to sabotage their plans outright if necessary. Most importantly, always remember the need for world peace, for otherwise there might be no tomorrow…
Ages | 12+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 180m – 200m |
Designer | Peer Sylvester, Richard Sivél |
Mechanics | Team-Based Game |
Theme | Expansion for Base-game |
Publisher | Histogame |
meivin
A good expansion. Gives the game some wider longevity. My guess Histogame always planned a 4 player but for marketing and business reasons went with Wir Sind Das Volk. Nice expansion though. Deutschland 83 and Deutschland 86 are good showstopper watch to get the vibe.
Harry Lime
The same group of four experienced gamers have played the game four times - once as each player position - and we are struggling with the FRG role. FRG seems to be able to exert far less pressure on the East than in the 2-player game, and we need to find a balance of play by the US and USSR to keep the FRG in the game; otherwise it becomes a simple race between the U.S. (playing kingmaker between USSR and DDR, which is undesirable) and the USSR (trying to win over DDR).
Saaur_
So lets preface this with the play conditions: I had a headache and was playing with two inexperienced players at the table. This is definitely not ideal, but how can you get 4 experienced players to the table?! ;) After one game it seems the win conditions are pretty straightforward, but also maybe part if the reason it feel very much like the same game as WsdV to me. You get 3 superpower tracks and some piece tokens. Trigger global war and you lose, the player who played the most peace symbol cards wins. 2 of the superpower tracks have end of decade wins at the end. But most of the game seems to be just playing WsdV. If ‘yellow’ wins and the USA has more points on the superpower tracks than USA wins. If USA has less than West wins. Other way around for red. The game feels like it adds 5% cool for 10% weight and 100% time. But if I had 3 others who really dig WsdV I’d want to play again.