Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
ashrael
Fun game that impressed us, though some simple things would have made it better: 1. Color tokens/cards to show player colors once all 5 warriors are deployed. 2. Warrior art doesn't match minis, which makes it hard to match yourself and others. Even with these drawbacks it was a lot of fun. (Based on 1 play, it was fun for those losing--the other 3--as well as for me. I won with melee team, killing 3 and getting 2 jewels.)
bpsymington
This was okay. Played with Greg C Dickson from Hooked on Geek and two of his friends. Greg won. The game started with some confusion, but that got better.
BobbyReichle
A good pvp that feels like Martin Wallace's response to Wiz-War. Defeating your opponents is one of only two ways to get points, the other being collecting shards. That's where the comparisons end. Spawning your players and drafting those spawn points is a fun early decision, and planning when to interrupt is also a fun decision, if a bit hard to track. Things being hard to track is unfortunately a big part of the wildlands experience, as the pieces all have too-similar silhouettes and their corresponding cards do not have matching poses. Additionally, the action rows with character symbols is hard to parse. Some of these graphics issues seem to have been sorted out by Judge Dredd: Helter Skelter. Those problems didn't prevent me from having fun, but my playing partner had major issues with those problems.