War of the Ring – Warriors of Middle Earth
Expansion of: War of the Ring (Second Edition)Warriors of Middle-Earth, the new expansion for War of the Ring Second Edition, brings a whole new level of strategy to all players of the award-winning Lord of the Rings boardgame, with many fresh and exciting gameplay possibilities to explore.
2 - 4 Players
Ages 13+
acegravity
This expansion sometimes boggs down the original game with more clutter, but it still adds to the grandiose of War of the Ring.
brothergreen1
Great addition to the basic game with more dynamic army units and fellowship options. Really like it!
alexs34
I got another play of this expansion on 20170312. I like it more now. ====================== I played with this expansion once, as of 20170306. I'm disappointed. I feel like this expansion adds a lot of time to gameplay, but not too much to enjoyment or strategy. Cons: 1. Adds more cards to your hand, which means a lot more reading and pondering what decision to make. 2. Factions are used only via cards which are drawn from the event deck. Drawing only 1 card per turn from a 20 card deck means that you have a good chance of not getting the card you need anytime soon. 3. Due to the fact that you only have a single faction die, it seems like it would take forever to really get a good use out of the factions. I'm referring to recruitment, specifically. This is probably ok, I guess. In our game, my opponent and I got tons of the faction troops out by the end of the game. 4. My miniatures are far more bent than I thought, when I first opened the box. Nearly every eagle, spider, and Dunlending is bent somehow. 5. More miniatures on an already crowded board. Pros: 1. More options for strategy, meaning, subsequent games will be more likely to be very different than previous games. 2. The miniatures look very different from each other, and they have different colors than the original pieces from War of the Ring, so it's easy to differentiate the new pieces from each other, and from the old pieces. I think an improvement to this could be made where you draw two faction event cards per turn instead of one.