Unlock!: Escape Adventures
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Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.
Unlock! Escape Adventures includes three separate scenarios for you to explore:
In The Formula, you enter a secret laboratory to recover a mysterious serum that has been developed by a scientist. Will you solve all the riddles and get out in less than an hour?
In Squeek & Sausage, you need to thwart the plans of the despicable Professor Noside!
In The Island of Doctor Goorse, you must visit the island of an eccentric antique collector billionaire and overcome its traps!
An included ten-card tutorial allows you to learn how to play without reading the game rules.
Use the link below in order to download the Tutorial and a demonstration scenario, both in print-and-play!
This box is not distributed in the U.S
Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 75m |
Designer | Alice Carroll, Cyril Demaegd, Thomas Cauët |
Mechanics | Cooperative Game, Scenario / Mission / Campaign Game, Storytelling |
Theme | Card Game, Puzzle, Real-time, Exploration |
Publisher | Gém Klub Kft., JD Éditions, Kaissa Chess & Games, Lifestyle Boardgames Ltd, Morapiaf, Rebel Sp. z o.o., ADC Blackfire Entertainment, Asmodee, Asterion Press, Korea Boardgames co., Ltd., Siam Board Games, Space Cowboys |
BenGuilbaud
[Sold] [FR] 1-6 players. 1 hour. Played two of three adventures. Very well made. Third adventure requires 2 teams.
amachno
This game made me think if I am ok. If I was playing alone, I would probably think that there is something wrong with me, but my wife had a similar feeling. There are some completely nonsensical riddles, in our opinion. Additionally, we couldn't somehow feel the flow of the game, we knew what was going on, what the riddle is and what the answer is, but we didn't know what to do with that knowledge.
Ajax
Glad I got to play these. Very streamlined. Beware: another escape game with some TINY clues. Squeek one was the best. Island was a neat concept but cripplingly hard; really too bad they abandoned hints for this one. App is a little wonky.