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Tuscany Essential Edition
60m - 150m
1 - 5 Players
Ages 14+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Farming
26.50
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sapphire Sleeves
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Arcturian
This is exactly what it says: essential. I can think of no expansion for any game that's more important for getting the most out of the base game. If you want to play Viticulture, make sure you have this too. Tuscany has three modules, which you can use in any combination. The first, which you should *never* play without (unless you're a horrible person), is an expanded game board. It reorganizes the year to have four action seasons instead of two, replaces a couple of seldom-used actions from the original game with more interesting alternatives, revamps the passing / turn order mechanism into something far better than the original, and adds an influence map, which grants both in-game bonuses and endgame scoring opportunities. The second is a set of upgraded workers, which cost more to hire but have special abilities. At the beginning of the game you randomly choose two cards describing special workers, and each player can acquire at most one of each throughout the game. That there are so many possibilities helps the replay value of the game. The third is an additional deck of cards representing unique structures, and a small extension for the player boards that can accommodate at most two such structures. When you take the build action, rather than building one of the wooden buildings that come with the base game, you can play one of these new cards onto your board. Once again, this merely serves to introduce even greater variability into the game, without breaking its balance.
andris0321
This expansion (all 3 of its modules combined) elevated my score for the base game from a 7.25 to a 7.75.
Achire
Absolutely essential expansion for Viticulture. The most essential element is the board, which adds luck mitigation through card trade-ins and more stuff to do so that there are more alternate paths. It also has a far more exciting wake-up track. Superior in every way to the original & I say this as someone who loved the original. The rest of the expansion, like structures, I haven't even gotten around to playing with because I'm always teaching new players and the game is hard enough to grasp without these things. I think all the modules are very interesting and I would like to play them sometime, but it's the board that makes this expansion essential.