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Tiny Towns
45m - 60m
1 - 5 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Animals
35.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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al3atross
We opened the box and there was a fire smell on the building components. There is forum thread about the "Fire Smell" at BGG. So, I wrote to the AEG support team but they were not very helpful and supportive. They insisted that my copy of Tiny Towns is counterfeit; however, it cannot be because I bought it from a very-well known online retailer. So, I sold the game and I decided not to buy an AEG game again because of their unhelpful support service. Sold.
AdelinDumitru
Who would have thought that building Tiny Towns was that difficult? Certainly not us, prior to playing the eponymous game! All puns aside, here we have a city-building game extremely light on rules, but at the same time quite difficult to play well. Faulty planning could very easily lead to players eliminating themselves from the game. And that’s where the fun – or the dread – lie in. Tiny Towns is based on a bingo-inspired mechanic in which each turn a player names one of the 5 types of resources. All players have to simultaneously place that resource anywhere on their 4x4 grid. After that, if a pattern on their grid fits the pattern on the public building cards or the secret monument one, they place a uniquely-shaped meeple on their player board, occupying one of the spots in which the resources required for that construction used to be. The game is over for a player once they have no more spots available for resources and they can no longer construct any of the buildings. Tiny Towns is a game that thrives on variability. With the exception of the Cottage card, all other building types change from game to game – there are 4 cards included for each of the other 6 types of buildings, and plenty of secret monuments to choose from. Even playing with the same combination of cards lends itself to very different gaming sessions, as it’s quite probable that you’ll want to improve the layout of your town in subsequent plays. Each building scores differently, and the abilities on the monuments can sometimes be very powerful – that is, if you know how to use them optimally. Although at times it can seem quite the solitaire affair, towards the end, where most of the spots are occupied, it can become a nasty affair in which you name resources that also block your opponent. It’s a fast-paced game, 20-25 minutes sometimes being all that it takes. Well, perhaps a bit more if you are really focused on playing as efficiently as possible. But all in all, Tiny Towns is incredibly fun, and the perfect candidate for a thinky, intense, and sometimes downright painful (as each empty spot in your town costs you 1 VP at the end of the game) title. Review copy by the publisher.
ABigOleBoat
One of the best family/'light' style games on the market right now. Cute art, understandable theme, clearly and accessibly written rulebook - and a rock solid game underneath it all.