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In Tiny Towns: Villagers, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents – from engineers to merchants – have come to visit these towns and decide where they will make their new homes. They offer the most astute town mayors their skills, which can transform buildings, control the influx of resources, and perform impressive architectural feats. The world of Tiny Towns is getting a bit bigger!
Contents:
1 rulebook
6 Lodge boards
20 villager meeples
18 Building cards
5 Monument cards
7 Villager cards
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 45m – 45m |
Designer | Josh Wood, Peter McPherson |
Mechanics | Follow |
Theme | Abstract Strategy, Animals, City Building, Expansion for Base-game |
Publisher | White Goblin Games, Alderac Entertainment Group |
jonasgl
By no means a necessary expansion, but neither improves or worsen the game. More options if you have played the main game to death.
PaleHorseRider
I do like the extra actions and complexity of the villagers. It adds without making it into a different game. The bonus actions for working villagers (those inside a house) are variable from game to game so won't be able to find that optimal strategy that always works. One nitpick is the squirrel is not balanced and falls over too easy. No real extra set up or tear down. Will probably always play with this expansion with experience players. Not really for first timers.
AdlerCiv
Sleeved with Sleeve Kings sleeve size: Standard (SKS-9905, 55/pack) - 7 cards Sleeved with Sleeve Kings sleeve size: Tarot (SKS-9966, 55/pack) - 23 cards in Tiny Towns