Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Tiny Towns
45m - 60m
1 - 5 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Animals
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
ajewo
Tiny Towns is a bingoesque pattern building game by Peter McPherson (Space Base) where each player places resource cubes on his own 4x4 player board. A player chooses a cube and all players pick a cube of that color and put it into their particular grid to match one of the house pattern on one of the public building cards. If a player succeeds, the player can replace the placed cubes with a wooden town token. [b]Pros:[/b] + Artwork + Components Custom wooden houses, wooden cubes for resources, grid player boards + Variability There are different public building cards out that changes the scoring each game. + Slightly special player powers Each player has a special tower that + Buildings are intertwined Completed buildings grant victory points for certain conditions (like position, adjacency, or feeding other buildings) that mostly have something to do with other buildings. So players are advised to build different buildings and not only the same building over and over again. Some buildings also grant special abilities. + Puzzly Spatial pattern matching. + Easy to teach and play Still quite puzzly, a lot of options. + Quite quick playing time About a bit over 30 minutes. + Scales well with all player counts [b]Neutrals:[/b] # Language dependent Some text one building cards. # Picking variant Instead of choosing a color cube, players can draw two random cards and pick one cube from the cards. # Family friendly / gateway game # Rather abstract [b]Similar games:[/b] * Realm of Sand (similar pattern matching, more complex)
AlexCPG
Quick and easy to teach. There's some competitiveness in trying to figure out which resources the other players will call, which make the game more than just a collaborate puzzle. One of my few complaints is that the special buildings aren't very balanced.
ajax013
+ Compact game with so many agonizing decisions; Deciding how hard to push your luck and what combinations to work towards keeps you on your toes throughout. - I wish there was a better storage/play solution for having all of the buildings in separate bags. Why it's previously-owned: This game ended up being okay. I got a bunch of plays in with it, and enjoyed each play just fine, but never felt like coming back to it. If I didn't have piles of outstanding games to keep me wanting to get back to them, I would keep this. But as it is, it wasn't going to get played much.