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Tiny Epic Quest
30m - 60m
1 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Fantasy
26.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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The Realm of Shadows: A Trio of Solo Games (Kickstarter - All In Pledge)
57.00
€
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amilu
[color=#38dc77][i][b]#Kickstarter[/b][/i][/color] [b]Expansions:[/b] + [thing=225982]Tiny Epic Quest: Quest for the Golden Mushrooms[/thing]
Alaena
Looks like it will be a short game because it's a small box. Game takes longer because need to spend time figuring out optimal place to go. Hard to see where things are because so small, like the magic symbols and lots of stuff and text on cards. Magic card is very small I can hardly read it even when playing solo. Besides usability, interesting game. Played with group twice and solo 4 times. Still need to consult rule book and forums. I decided I don't care what the designers say; I will play whatever way is most convenient from just reading the cards. So many little rules, like you can't advance the legendary track in one turn. Why is there no marking on the card? You can only use the bow orthogonally-why isn't that on the card? Even with following the rules, it still is easy if there is no cap to how many quests you can achieve per round. I played one game where I could only achieve one quest per round and that was harder. I think I prefer the game solo because it's a lot faster - no dice distribution. I can spend my time planning my movement and I can take my time looking for things. Not a perfect design, but it's okay for now. Improvements: improve the visibility of the magic symbols. Reduce clutter - I even had a hard time looking for the portals. Improve wording on cards for easier reference.
5ergion
Courtesy of Michael Coe, from Gamelyn Games, after my worst KS experience with TEG+TEG: BtB, which got held by the customs... Thanks, Gamelyn Games and Michael Coe.