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TIME Stories Revolution: A Midsummer Night
90m - 90m
2 - 4 Players
Ages 14+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
30 day low:
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TIME Stories Revolution: A Midsummer Night quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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abernath
We didn't like this one. I'm recording this play months later, so don't remember everything, but I think we were kind of bored.
Bfan
In my opinion it’s one of the best Time Stories scenarios existing. It really uses the new mechanics of the blue cycle (other than “The Hadal Project”) and has it’s own nice little twists and ideas, like the Mystery cards which feels like a thing Time Stories always needed. Thematically it’s truly shakespearean and I loved the way dialogs were written. It all felt like a strange and fantastic world were nothing is how it seems. I also really enjoyed the idea of a character development (through the new exchange cards) and its very unique Time Stories feeling. So all in all very good. P.S. I understand why some people don’t like the ending but in my opinion it fits to Shakespeare’s Midsummernight
RickyChan91
Un gioco con una dinamica differente, bei materiali e grafiche superbe. Gioco praticamente quasi legacy, perchè una volta giocato (oltre 3h per concludere l'intera avventura) non ti viene vogli di rigiocarci. Lo si può riprendere dopo un po' di tempo per provare a fare nuove scelte e magari cambiare personaggi, ma a mio parere con 2/3 partite si esaurisce la magia di scoperta e avventura che si ha nella prima.