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TIME Stories Revolution: A Midsummer Night
90m - 90m
2 - 4 Players
Ages 14+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
30 day low:
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TIME Stories Revolution: A Midsummer Night quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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exparrot
The new format of this blue cycle completely killed enthusiasm for even trying this Traded in math trade (2022) for NMBR9
HiveGod
[i][b][size=12][color=#3a88fe]2[/color][/size][/b][/i] A dog's dinner of literary callbacks, as unfocused as coming to after chugging two liters of post-mission caisson medium and snorting a giant line of crushed Azrak off of Titania's bare leg, ankle to minge. It did pull one neat trick which I appreciated both as a veteran of the time wars and a player of games—so +1 point for that. But good god do I ever miss the dice and recursive time loops of the white cycle...
musicalanarchy
Warning: comment contains spoilers. I wanted to like this because I wanted to find another entry back into Time Stories, but this was just disappointing. I felt like there were no real stakes and you really weren't doing much. And the ending? I have never seen a board game try to pull the "it was just a dream" type of thing, and that was just too much for me.