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TIME Stories Revolution: A Midsummer Night
90m - 90m
2 - 4 Players
Ages 14+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
30 day low:
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TIME Stories Revolution: A Midsummer Night quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ponypecca
I really wanted to give time stories another chance since i really love this setting. But we played this twice and didn't find the one object we had to give to someone and so we couldnt reach the end. It's all just luck and no puzzling where to go to next. Both rounds were so infuriating, I can't see myself olay another time stories ever again.
ajie426
玩法: 设置时有起始场景和一个小地图,地图上还有几个可以探索的场景,在阅读完起始的场景剧情之后,由时间领队决定去哪个场景进行探索,新的场景都由n张面朝下的卡牌组成,在时间领队阅读完第1张场景牌之后,一般情况下,大家可以用碧蓝粉尘进行探索(将场景牌拿到自己面前查看,然后根据卡牌的提示执行,大概会有检定、冲突等),大家都觉得这个场景全部没必要继续探索之后,换时间领队,进入下一个他选的场景。 优点: 机制和前作差不多,很简单,适合推新。 缺点: 欣赏不来这种美术风格。 剧情推进太慢,4个人玩了差不多一个小时,一直在外围 捡宝捡人,完全没看到主线剧情,大家一致同意掀桌。
thereck
A mini version of etherfields without the fluff. The first new design in the line (hadal was designed for the old system and plays like it) comes out with escape room mechanics, third wall breaking narrative, overlaying map cards, resource limited searching, leaps of faith, weird card layouts... if that all sounds like etherfields... it’s because it essentially is without the deck building and other fluff that weights down that game. The overarching story gets weird and meta, and the system overall is blisteringly expensive and $100 for the first two games and the story mode overlay... but overall they pull it off and I’m looking forward to their next... oh god 7 planned expansions...