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TIME Stories Revolution: A Midsummer Night
90m - 90m
2 - 4 Players
Ages 14+
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
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TIME Stories Revolution: A Midsummer Night quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Luds
([url=espacejeux.tv]EspaceJeux[/url], 2021-01-22) A Midsummer Night is the 2nd of the Time Stories blue cycle. It's an alternate timeline adventure with leprachauns, giants, and fairies. The story is decent about finding our memory back and a figuring out how to help folks encountered along the way. Not great, but after 18 months off it was nice to get back and playing this series.
pregnantbird
Lame story, nothing made sense. I like time stories but in this, there is no challenge at all. Just doing stuff.
malovane
This mission felt even more straight forward than Hadal Project. Since you no longer loop and repeat runs, you basically are just exploring every card. This mission even starts off without any knowledge of your main objective. You are left bumbling through, and ultimately can even be punished for such exploration, depending on what sequence of locations you complete. The finale is even worse, as it effectively requires the players to break the core rules to complete.