Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.
34.90€
Out of stock
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Bombadillo
This is a real double-sided expansion as it comes with two different maps but they aren’t equally enjoyable either: the titular France map is one of the worst Ticket to Ride maps I’ve ever played whilst the less celebrated Far West map is one of the most challenging and fun of the lot. [b]France[/b] map’s premise looks very attractive at first but as soon as you realize that you have both to plan accurately your routes and to deal with a shortage of coaches, which turns any mistake or detour into a suicide, you make up your mind fast. I like that you have to choose and put down the tracks you need the turn before you’re allowed to claim them, thus leaving them available for the other players to steal, but it also makes the game way too thinky and complex. It’s such a pity that in the homeland of champagne you cannot play «champagne-ily»! On the contrary, the [b]Far West[/b] map is pretty nasty and makes for very direct clashes with your opponents: it’s easy - and it occurs even unwittingly more often than one might realize - to cut a player out of a destination or force him to an expensive detour by just placing a single coach. Its only downside is, this map is a little anticlimatic, as it’s pretty obvious who’ll be the likely winner as soon as the game ends (before adding points for completed tickets) since you have to advance the point markers for completing tracks during the game and not at the end as usual, because of the way tracks leading to cities with an opponent’s building are calculated. All in all, I rate the Far West map a good 8 and France’s a scant 6.
Coralouwho
TTR Map 6: France + Old West has 110 cards sleeved with Mayday Standard USA Purple (56x87mm, MDG-7040, 100pk)
bgcrazy19
This is a great twist on the original game. This does exactly what I want an expansion to do! Adds a few new elements without changing the original gameplay too much. The first change involves every player now having up to 3 cities. You are able to place one at the beginning of the game and then the others can be placed on future turns. The cities provide you with a chance to earn points from other people's routes. This twist presents players with tough decisions. Once the board begins filling up you may be forced to claim a route where you don't earn the points that you have worked so hard for. I thought this change was brilliant! It more decisions to make without overcomplicating the game. The other change is you may only build off of your train, you cannot place route that is not connected to you. Although this restriction was frustrating at times, I felt like this was a restriction that enhanced gameplay. It really required you to rethink some of your strategy. Overall, this is great addition to Ticket to Ride. The combination of cities and train placement make for gameplay with few more decisions to make and strategies to consider. I wonder if after several plays cities will be played in the same spot. I do think once routes become memorized the cities will be rather predictable. However, this isn't a game I see myself overplaying. This is all about the Old West map. I look forward to playing the France side and I wonder if that may even increase my rating to an 8.5. Great game! Highly recommend if you like Ticket to Ride.