Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.
34.90€
Out of stock
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Blott
France should not get top billing on this expansion. That map is a train wreck (pun intended) that I hope to never play again. Adding an extra step and decision point to every single turn where players take train cards is just a horrible decision. It slows the game down to a crawl, and half the time someone doesn't even care or know what color to make tracks so they just throw down random tiles hoping they'll luck into more of that color. So bad! On the other hand Old West is a treat. I love how it mixes up the way people build, and the limitations it creates by stopping people from jumping all over the board. It forces you to plan ahead with where you place your initial city, and there are additional opportunities to throw down a city to block opponents or force them to give you points. This map makes this expansion a keeper.
Chris Babcock
I am only giving this a 5 based on I have only ever played these maps two player. I KNOW they would be a lot more fun with more players. The rule on the Old West map of being able to claim "spoke cities" and then charging a "tax" with point as your opponents go through them is interesting. Since you are only allowed to build segments that touch what you've already built, and the fact that the board is HUGE, a two player game can get really boring really quick if your focus areas are on opposite sides of the board. The plot twist for the France map: being required to create the track (and dictate what color it is) before actually placing trains on it is very interesting. Just like the West side of this board though, I feel this will be a lot more enjoyable in a game with more players than two.
DancerInDC
My rating so far is only for the Old West map. This is a devilish challenge for experienced TtR players (and might be a fair entry point for novice players). On the one hand, you can't jump to a spot to claim a second set of tracks if it looks like you're about to be blocked, and struggling to not give an opponent a lot of points is rough. But on the other hand, it makes branching your route more attractive, and it becomes immediately apparent when you should ditch a route and grab new tickets. I'm not sure I need to own this one but I wouldn't turn down another play.