Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
This War of Mine: Days of the Siege
Expansion of:
This War of Mine: The Board Game
45m - 120m
1 - 5 Players
Ages 18+
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
erzengel
Why no German edition... I backed the original campain, supported you to bring success, and now you let me alone... Will never support any Galakta KS or game...
PvOt
Idea: great! Execution: horrible! Adding a dog, kids and a 'map' (campaign) are great immersive decisions to add to the game. Unfortunately the rules are even worse than the base game, the setup is horrible confusing and unnecessary. But what annoys me most is saving the game (if you can even find it). This is explained after hours of play and the game doesnt even come with save sheets! It even doesnt cover all the parts so you'll be left wondering what the hell to do. I like games that are carefully play tested and polished. If you don't care about this stuff this game is really good. Personally I'm really frustrated and this felt like a HUGE waste of time.
Desiderata
This expansion brings the Grazni soldiers and Viszeni rebel forces up close and personal with the survivors. It presents you with some difficult choices that can lead to very different outcomes. Not quite as good as the base game and first expansion, but pretty close. I think I just miss the Reality Impacts which are removed in the Forlorn Hope campaign. The campaign does have its own story that can fork at several points, which is interesting. But I don't think it has the replayability that the base game does, simply because of the limited nature of the campaign scripts. At first, it seems slightly easier than the base game. You do have to keep 2 characters in good shape, rather than one. Scavenging can be a bit more risky since there are Grazni soldiers out and about that you can run into who won't always be amicable. You have many more options as far as scavenging goes, with potentially several locations in play at a time, spread throughout Pogoren. Now, however, you can only scavenge each such location once, depleting it of its resources (after which it is only available for any special ability printed on its card, such as trading). You can burn exploration cards to do other things, such as discover new locations in the city or bring back resources to the shelter without having to scavenge in a particular location. BUT, the further along you go in the campaign, the harder it becomes. Particularly in Chp 3. You start with a simple heater and tokens worth up to 10. If you choose a mechanical part, then with the starting wood and components, you can build the workshop on Action Round 1 and get boardups in place not long after. In between the 1st and 2nd Acts, you also get a 4th character (or you may replace one), and you reset all your character's fatigue to one. You also get to start with 3 water and a little food as well as put two Wait tokens on fittings. One thing I dislike are all the scripts that seem to randomly end scavenging. Some scripts will not end scavenging, and in fact, will allow you to spend cards for some benefit (or to continue the storyline), whereas other scripts will randomly end the scavenging immediately, thereby not allowing you to use any leftover cards. I find this randomness frustrating and also pretty crushing. So I houserule that I can still spend cards to get resources or explore a new location in that district, for example.