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This War of Mine: The Board Game
45m - 120m
1 - 5 Players
Ages 18+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AbbyP
This game is something else. It's important, and it hurts. It is fun, for sure, but mainly those first two things. A must-play if you want to see how board games can be art - there are others that manage this sort of feel, like The Grizzled, but this is undoubtedly the big one.
Adam Parker
Final thoughts: This game can be summed up by one word. "Misery". Not just that its gameplay frames its world in misery rather than joy. But as far as psychological nuance goes—"Misery" is the only way this game defines personality albeit it with a generalised "Empathy" rating when sympathy is the better word—and to me, that's just lazy. 4/10 for a well-built, double-sided mounted map, well-designed tokens and plastic components. -1 for the character minis which serve no gameplay purpose other than eye candy as positional tokens and hence a weight on price. -5 for gameplay. TWOM is merely a game against an engine that plays "take that". The computer version of TWOM sadly, is the better nuanced option here.
AdalynIris
I find this game very similar to Robinson Crusoe (RC): you try to survive, but no matter what, the game plays with you and does not allow you to recover. Basically, you pick up resources and you use them to build accessories, which in turn allows to build new goods. Luck is ruling the whole game: cards, dices...It might be this type of games where your strategy is irrelevant, since no matter what you do, the result will be the same (I do not like this type of games at all). However, at the moment I have the feeling that you have a bit more control than in RC (I still have not played much: 10 games). It also adds some times some narrative text, do not expect a coherent story, but just some tiny disconnected, and often random pieces of text. It would have been better that this pieces together had some storyline, but unfortunately, they have lost a good opportunity here. This makes you not to feel the story so deep, even the small text are often quite harsh. The game has a brief rulebook that allows you to play immediately, which is a good thing. However, if you want to know the complete rules, they are spread all over the book of texts, making it very cumbersome to find some rules. It would have been better to have a separate manual with the complete and detailed rules, which is missing. I have only played solo. Playing with more people is only making the decisions together, but does not add more experience to the gameplay. In summary, it is a interesting game, with a harsh theme, which combines resource gathering with narrative text, with a medium complexity, and that is suitable for solo or cooperative game.