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Teotihuacan: Late Preclassic Period
Expansion of:
Teotihuacan: City of Gods
90m - 120m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
25.00
€
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Double Dan
Some really well thought out ideas in this expansion. I like the unlock actions. The new build pyramid board is good too. Recommend!
doiron99
I love base Teo, so this was a huge disappointment. You can really tell that new designers (Ahflors+Novac) came in and Tascini didn't have much to do with it. Almost everything about it is poorly executed: figures don't stand up; player powers are terribly restrictive, terribly overpowered, or useless (see Marco Polo for player powers done right); the orange temple track is a trap (and super poorly integrated); and the included discs are slightly smaller for no real reason. Also notably absent: no new tech tiles, the thing the game sorely needs. There are a couple good bits: Boards that allow for free unlocks makes those actions more attractive, although I'm not a fan of not being able to build unless your workers are powerful enough. Seasons adds a bit of variability, although they're also not particularly balanced (extra scoring for temple building). I'll be including the seasons (minus one) and maybe the temple/decoration building replacement boards, otherwise everything goes back in the expansion box never to see the light of day again.
brenthenson
Teotihuacan: Shadow of Xitle 8/10 Excellent expansion, adds variability without much time or complexity. Would play with or without it. Teotihuacan: Late Preclassic Period 3/10 Don’t like this expansion, over all adds time and complexity but doesn’t make the game better. ▪ Priests and Priestesses (M1): Devout worshippers grant special effects and abilities. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels like the powers are not fully balanced, some are better than others. ▪ Height of Development (M2): Expanded board and new temple offer fresh challenges. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels way stronger than the other 3 temples. ▪ Seasons of Progress (M3): Variable effects impact each season and eclipse. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Feels fiddly and often forgotten until a few turns into the round. ▪ Architecture (M4): Renewed plans for beautifying the Pyramid of the Sun. This one I don’t mind, would play with or without it. Makes decorating stronger. ▪ Development (M5): Build the pyramid using new engineering techniques. This one I don’t mind, would play with or without it. Makes building the pyramid levels a bit more challenging. Teotihuacan: Expansion Period 3/10 Don’t like this expansion, over all adds time and complexity but doesn’t make the game better. The whole expansion is bloated and it actually makes the game worse. ▪ Obsidian (M6): a new, "wild" resource in the game, more powerful than others, used for special actions in other modules, as well as for faster gameplay, added onto the new resource collection action boards. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Abusable resource when certain combinations of technology tiles are setup, ruined the game. ▪ Mansion (M7): a new action board is added to the game to replace the Palace board, providing new options to climb temples and power up your workers. Don’t want to play with it, adds additional time and complexity and doesn’t make the game better. Makes the 1 spot a bit more appealing but unbalances the promotion of workers. ▪ Altars and Shamans (M8): this module adds a whole new dimension to the game. Previously empty spaces between Action Boards are now dedicated to Altars, home to Shamans — new game pieces which move counter-clockwise and perform their own set of powerful actions. I actively dislike this module. Just pure bloat. ▪ Expanding the Empire (M9): the new Empire board comes with a wealth of opportunities, while integrating perfectly with the base game. The new Conquest board, compatible with previous expansions, allows players to use warriors to reach new lands and then turn them into settlers to advance on the Avenue of the Dead. Won’t play with it, adds additional time and complexity and doesn’t make the game better. Adds uninteresting decisions and bloat.