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Teotihuacan: Late Preclassic Period
Expansion of:
Teotihuacan: City of Gods
90m - 120m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
25.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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doiron99
I love base Teo, so this was a huge disappointment. You can really tell that new designers (Ahflors+Novac) came in and Tascini didn't have much to do with it. Almost everything about it is poorly executed: figures don't stand up; player powers are terribly restrictive, terribly overpowered, or useless (see Marco Polo for player powers done right); the orange temple track is a trap (and super poorly integrated); and the included discs are slightly smaller for no real reason. Also notably absent: no new tech tiles, the thing the game sorely needs. There are a couple good bits: Boards that allow for free unlocks makes those actions more attractive, although I'm not a fan of not being able to build unless your workers are powerful enough. Seasons adds a bit of variability, although they're also not particularly balanced (extra scoring for temple building). I'll be including the seasons (minus one) and maybe the temple/decoration building replacement boards, otherwise everything goes back in the expansion box never to see the light of day again.
captncavern
With the setup we had, it greatly imbalanced the game, making one action extremely powerful. The two players who used it repeatedly scored a lot more than the two who didn't.
behr77
Enjoy the changes to the pyramid and decorations track. Have no played with orange temple. Best part is the asymmetry that provides a power and a drawback. Gives you a sense of direction in a game with a lot of potential options.