Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Tash-Kalar: Etherweave
Expansion of:
Tash-Kalar: Arena of Legends
30m - 60m
2 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
8.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Mafoon
Adds a new set of cards that can be played without a pattern, but loses you points until the pattern is fulfilled (a time travel aspect).
Nate Dorward
Rating based on playtesting it online--there are one or two minor tweaks in the final version. I'd wondered if Tash-Kalar was no longer going to receive expansions, especially since the promised app version hasn't materialized for a while. And what new mechanics could be introduced without totally changing the game? Well, here you go: a new deck, with an elegantly bonkers mechanic. As always, the deck has a character of its own: games with AND against it have surprising, very different dynamics than any other matchup in Tash-Kalar. It's a deck that requires even more ability to visualize and set up combos than Everfrost and Nethervoid--you can do some amazing things with it! It can be both incredibly powerful and very fragile. (It's also the first deck to favour diagonal formations so heavily, so it's pretty interesting to run it up against Sylvan which likes big blobs of pieces, or Everfrost which likes verticals and horizontals and whose frozen effects mirror Etherweave's warps.) David Cochard also really did a splendid job on the art, though I'll gripe that I think some of it is obscured awkwardly by the superimposed piece-patterns. But basically, another lovely set of 18 weird wonderful creatures for you to unleash in the arena.
aospin
#Все содержимое к коробке https://boardgamegeek.com/boardgame/146278/tash-kalar-arena-legends #Протекторы Mayday Games 61x103