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Tash-Kalar: Arena of Legends
30m - 60m
2 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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anotterwhistles
Chess but fun. Abstract but full of theme. A lemma wrapped in a paradox. Make patterns, blow up stuff. Wait, what are the win conditions?
apostateant
Absolutely amazing 2p game particularly in High Form. Rewards repeated plays and really getting to know one's faction.
acatnamedjoe
This game is so good! Every time I play it I feel like I get a slightly deeper and richer experience than the time before. It's more "tactical" than "strategic", the board state can change so much between turns that there isn't a huge amount to be gained from planning ahead, which makes it less chess-like, which for me is a definite plus. Have played multiplayer death match and 2P high form so far. Death match was fun, but the high form is when its at its best. I love how you have to balance the need to keep your opponent in check with the need to complete objectives and gain victory points.