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Shaolia: Deluxe Edition (Kickstarter)
30m - 60m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
47.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
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Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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MarkyX
Played the prototype. It's a mix of Imperial Settlers and Machi Kori. It seemed like an interesting idea but it doesn't work well in execution. A very random game with very little input from the player. To put into perspective: You spend money to buy building cards that are drawn from a deck. After you spent resources to place these buildings, you must roll dice to see if they activate. In other words, there is a random element when acquiring new buildings and another random element to activate the buildings. With these two elements, the entire game felt like I wasn't in control the entire time resulted in a 45 minute game of chance. There are far better games within this 45-minute window that offers some random variance but the gameplay is still determined by the player's decisions such as Res Arcana. It's a pass.
KRWoods1
This is pretty good as a 2 player game. I wouldn't try it at higher counts, and the solo mode is kind of dull. I like all the customization that players can do and the different victory conditions. On the negative side, creating sets of advanced cards is a huge pain, especially as there is no real way to store the cards with any kind of organizational system and the box is way too small.
Geeken
After watching the "unfiltered gamer" about this game: (TMHO) This feels like a mix of "Imperial Settlers" + "Dice City" (both I previously owned and got rid of). However, the end game trigger and balance are different, I want to try and give it a chance.