Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions.
25.90€
Out of stock
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AudunAgnar
Unlike the "Invaders From Afar" expansion, I don't feel this one is a must have. However, if you have played Scythe a lot (like I have), then this expansion is a nice breath of fresh air! I love both the airships and the end game triggers. Amazing expansion for an seasoned Scythe player.
Arised
Wind gambit was a bit disappointing because it didn't add much… I rate it 7 only because just having a small expansion could make the game have a bit more depth. But for sure NOT WORTH AT ALL THE MONEY!!! Ferris is so much better with so much more components and campaign.
ALGO
Most intriguing are the massive (and I MEAN massive) miniatures of airships, but rules wise they seem just more crap to move around and physically dominate the game board far more than their impact on the play justifies. Most useful are the alternative end conditions, but I reckon they'd have had trouble selling these on their own so I get why they come packaged in this hugely blinged out set.