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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
andybeta
This is already amazing... 3 scenarios in. 6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP. Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly. We haven't used the new factions in standard gameplay yet.
Antonio8080
The most boring campaign ever done. The new to the game are not worth the price. All scenarios are the same and the small changes are completely useless
BanthaFather
If you enjoy Scythe, you really need to play this expansion. That said, and without giving away any spoilers, fulfilling objectives, and even winning never felt that important. The stakes were a bit low throughout, and that was a bit dissapointing. However, my family and I had a great time. The best part is you get two new factions, and endless ways to adjust your games in the future by adding modular rules or modes of play. If you like Scythe, buy this one. It's solid.