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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Andy Pain
I'm 5 games into the campaign and just won my first one - Buying the one time tokens seems to be a good strategy as it means you get to do bottom row actions quicker and hence get your "engine" working sooner. However the ability to buy these depends on you doing well so, as yet, I've seen no mechanism to help losing players play catch up. Update after I won overall campaign - buying tokens is good - getting lots of movement is very good
a2b2c517
Played 8 rounds in 2 days. The modules are nice. the campaign that serves as modules' tutorial ain't bad, just not that exciting.
albcann
I love campaign games and Fenris provided a solid 8 game campaign with unlockable boxes to open. I thought this an upgrade to the base game and it freshened the base game up considerably. Traded it, not because I didn't like it, but rather because I wanted something else more.