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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Achire
5/19/19 - Finished! Great campaign. There's modules I like more than others, but overall, it was a fun experience. 4/7/19: Five games in; still loving it. Excellent campaign and wow is there a lot to this! 3/19/19: Three games in - really enjoying the campaign so far. Feels like playing Scythe with some fun twists.
383cherokee
This expansion is a must have for a Scythe fan. the addition of new components and the campaign pushes this expansion to be my highest rated expansion I own.
Alyiz
-Spoiler Free- Here's the thing about RoF: This is not really a legacy game. It's a normal board game expansion where all the new pieces have an introductory scenario for them. At the end of it all, you'll be VERY happy with the new modules and pieces (I was!) but you might look back and go "I played 10 scenarios that were mostly just regular Scythe for this???". If someone told me to just open all the boxes and have fun learning the game modules myself, I think that would've been a better solution. The scenarios are still playable and the big boxes *might* be a cool reveal, but honestly I guessed them pretty quick due to what would obviously go in there and what the rulebook depicts. Again, great expansion, will be adding tons to my games; not a great "legacy" or even questing expansion.