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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
andybeta
This is already amazing... 3 scenarios in. 6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP. Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly. We haven't used the new factions in standard gameplay yet.
Atomical1
Mediocre at best. Scythe is such a drag for my group at this point and the expansion hardly added anything for the first 3 play throughs of it. Maybe we'll continue with this in the future.
Arised
Fenris is of course the best expansion by far in scythe and it's not even close. Wind gambit has very little impact and invaders has 2 new and weak factions that lack speed. Fenris gives you so much value with many new components, CAMPAIGN, and other FUN things but can't say to not spoil. I would always play fenris with scythe if given time!