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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Akke
Wonderful components but not much of a story. The rich get richer and some of the scenarios can really be rushed.
Atomical1
Mediocre at best. Scythe is such a drag for my group at this point and the expansion hardly added anything for the first 3 play throughs of it. Maybe we'll continue with this in the future.
Barazantathul
Scythe is a game I love. It is amazing! The Rise of Fenris campaign adds a lot of setup & takedown time to make the game worse. For me, Scythe is a really nice engine builder with great choices & a good threat of combat. Many of the modules break the engine building for me. This is on top of some games having an additional end game condition, which ruined at least two games for us (they were waaay to short to get to the good stuff!). Some modules are fun though, I liked the war/peace game modes