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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
BanthaFather
If you enjoy Scythe, you really need to play this expansion. That said, and without giving away any spoilers, fulfilling objectives, and even winning never felt that important. The stakes were a bit low throughout, and that was a bit dissapointing. However, my family and I had a great time. The best part is you get two new factions, and endless ways to adjust your games in the future by adding modular rules or modes of play. If you like Scythe, buy this one. It's solid.
4ndrewcol3
The components you unlock are unique and cool. The story is great. In the end: Most of our group agreed that they just wanted to play a normal game of Scythe. Interesting to play through, but base game is best.
Arised
Fenris is of course the best expansion by far in scythe and it's not even close. Wind gambit has very little impact and invaders has 2 new and weak factions that lack speed. Fenris gives you so much value with many new components, CAMPAIGN, and other FUN things but can't say to not spoil. I would always play fenris with scythe if given time!