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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
andybeta
This is already amazing... 3 scenarios in. 6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP. Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly. We haven't used the new factions in standard gameplay yet.
Andy Pain
I'm 5 games into the campaign and just won my first one - Buying the one time tokens seems to be a good strategy as it means you get to do bottom row actions quicker and hence get your "engine" working sooner. However the ability to buy these depends on you doing well so, as yet, I've seen no mechanism to help losing players play catch up. Update after I won overall campaign - buying tokens is good - getting lots of movement is very good
b4retina
1st Campaign; 5 people playing; Rusivo Faction (Red) 1;L 2;L 3;L 4;W 5;W Now playing Fenris faction 6;W