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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Arkeas
The campaign itself is alright. The story is well-crafted and provides context to what you're trying to achieve in each scenario, but it never really draws you in. It just provides framing around the rules for a scenario which is fine. The various modules you unlock throughout the game, however, are the real draw here and most of them are fairly interesting. Once the campaign is complete, you are given rules on how to incorporate each of the modules into normal games, making each its own mini-expansion which is probably the biggest draw for this expansion.
b4retina
1st Campaign; 5 people playing; Rusivo Faction (Red) 1;L 2;L 3;L 4;W 5;W Now playing Fenris faction 6;W
arrrr11
best expansion so far. the expansions that you can use in the later games add quite a new style of game that i really enjoyed