Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Roll Player: Fiends & Familiars
Expansion of:
Roll Player
60m - 120m
1 - 4 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
45.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
deeksworld
I've only played with this once. Familiars I'll probably always play with as there is not much overhead. Fiends seemed fine, although I didn't really get impacted with them.
Akumala
While the majority of players doesnt seem to rate the second expansion as high as the first one, and while i agree, that F&F isnt as game-changing as M&M, i personally feel that the game is only complete with Fiends and Familiars. Besides more variety, including new minions and bosses, the expansion adds even more depth to the game, by adding new mechanics, that are both rewarding (familiars) and punishing (fiends), and make each decision, and expecially the early-game, extremely meaningful. Additionaly, charisma-tokens finally found their place, and new, two-colored dice with low values fix the balance between dice-rolls very nicely... Be aware, though, that playing solo is even less rewarding than with M&M, as taking the highest initiative is even more punished...
BlackLining
Expansion of F&F or M&M is needed to make Roll Player shine. WIthout it is a little 'meh'. Highly recommend to pick up either of these expansions when buying RP. (no need to sleeve)