Rising Sun: Dynasty Invasion
Expansion of: Rising SunSailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead.
90m - 120m
2 - 5+ Players
Ages 14+
candoo
Same rating as base game. Essential to have as it adds 2 more clans, so that you have complete set of 8 clans for the 8 starting provinces.
Bolm
Generally, I love the idea of more variety in games. This expansion really botches potential though, as it limits external cards that can be bought to the new clans. I do not agree with this design choice at all, and overall this really broke a core interaction of Rising Sun for me. Thus, I see little point in playing with this expansion unless you always play both new clans in a game
Bychinit
Condensed into Daimyo box with folded space organizer. All cards sleeved (game genic prime matte) Cards in base game box