Rising Sun
Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire.

90m - 120m

2 - 5 Players

Ages 14+
Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire.
ajpl
I didn't expect this to top Blood Rage but I think it has. The action selection mechanics along with the Tea Ceremony politicking add a really interesting layer to the area control format, and the bidding system is quite elegant. A definite keeper for me!
Akado
Too many moving parts, and balance felt fragile rather than tight. There are definitely opportunities for clever play, but there are a ton of noob traps that punish inexperienced players. Also, taking godzilla hostage is silly. There are lots of cool abilities, cool monsters, and strong creates that you can buy. And the player who ignores all of them and just buys VP will win. Don't see a need to play again, don't want to own.
Abso
Similarly to Blood Rage the game has very little to do with frenetic dice and dudes on a map waging war, which might come as a surprise to some. Instead Rising Sun is a mixture of Shogun and Senji, but does not elevate itself from the two. I'd rather play Senji for the better negotiation and quicker action selection. Negotiation in Rising Sun is too vague and lies (pun!) more on the promises rather than actual goods. I'd like to see Rising Sun's secret auction war board implemented in better games.