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Raiders of the North Sea
60m - 120m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
Nautical
47.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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allan647
Base Game Alone: 7.0/10 [Put worker/Take worker Tech. Demo/Proof of Concept -> lacking in gameplay depth, not fully fleshed out game, randomness with no mitigation mechanics] With Expansions[Hall of Heroes + Fields of Fame] 9.0/10: The expansions turn what is essentially a Tech. Demo/Proof of Concept game, into a fully fleshed out game.
ajewo
Worker placement race game with vikings theme where all player share workers from a common pool. Place one worker, take one worker: if the player places a worker, he takes the action, then picks up another worker and does another action. [b]Pros:[/b] + Thematic (Vikings, raiding) + Beautiful Artwork + Component quality (custom wooden pieces, metal money) + Innovative mechanic: shared worker placement pool + Smooth, simplified core gameplay: place worker, take worker, collect and fulfill requirements + No round/turn/phase structure + Quick turns and game flow + Three end game conditions (race game) + Different types of workers (become better fighters but weaker workers): different boni at different village spots + Character cards can be used differently (multi-use) and create interesting decisions: use/keep card for village or raid effect? + Raiding (requires prerequisites: worker, crew of Vikings, and provisions) + Public contracts (offering tiles) for set collection + Tracks add deeper gameplay: Armor (constant raid bonus and victory points), Valkyrie (loose character card for victory points) + Small game box considering the big board and game depth + Scales well between 2-4 players + Quick set-up + Rules are quite short and well written + Easy to teach (great gateway game) [b]Neutrals:[/b] # Dice roll for raiding (push your luck) - dice values go from 2 - 5 # First phase of the game is more about collecting worker placement, the late phase is more about invading # No hidden information (except for character cards in each player's hand) # Low luck factor: luck of draw (character cards, offerings) and dice roll (raiding) # No classical blocking like in other worker placement games # Some player interaction: shared workers, race for raids and offerings, and take-that cards - Take-that / denial cards (especially mean in a 2 player game). Rahdo asked the designer: with both expansions, there are enough cards that vicious take-that cards can be sorted out - Grey and white worker symbols were hard to distinguish in the first edition - Okay replayability of base game: randomized plunder, a lot of cards (but many duplicates). However, there are very good expansions available. [b]Similar games:[/b] * Lost Ruins of Arnak: worker placement, deck building, expeditions * Raiders of Scythia: reimplementation, very similar with little improvements, Persian theme * Lords of Waterdeep: collect and fulfill contracts, worker placement, some take-that cards * Kingswood: similar game mechanics with modular worker placement spots / set-up * Champions of Midgard: simple worker placement, thematic, a lot more dice rolling, collect and push your luck
AHemi520
I love this worker placement game! The mechanic of placing a worker to take an action and removing another one for 2nd action is great! With this, you don't feel like you are stuck with taking whatever action is left like other worker placement games.