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Raiders of the North Sea
60m - 120m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
Nautical
47.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamredwoods
1 play / 3 players w/ HoH exp LIKE: I like the artwork. I like hiring crews or using them for an action, the card management is nice. I liked the progression of swapping out workers. It is a good gateway game. DISLIKE: A few of the cards are negative interaction, which isn't terrible but it's not high on my list. I also wasn't happy with some randomness in the card draws, for example, if I needed a "4" crew to go raiding and kept getting "0"s. The dice rolling for raids didn't bother me much, but it is a significant point differential. OVERALL: It's a charming game, and the expansion (Hall of Heroes) seems almost a must-add. I did find the game a tad boring, as it's more optimization than clever play. I think I enjoyed Architects more, but I feel this is a fine game to play. I have many games that fit in this weight range, so I'm on the fence if this is a keeper for me. Similar games: Viticulture, Lords of Waterdeep, Architects of the North Sea, Champions of Midgard, Stone Age
agentpatman
I love all Renegade worker placement games and this is no exception. I love the idea of placing a worker and taking one back for two actions each turn. I also love how all resources start on the board and slowly dwindle. The cards have great abilities with a bit of meanness and some player interaction. It's a huge puzzle and a fun one trying to decide what actions and raids to go on to convert to points. Including the bag for setup is a nice touch. It's a solid package and I can't wait to try out the expansions.
AmandaDesignsGames
I love the "put one pull one" mechanism, but the actions these allow you to do are... boring. Also, you spend most of the game gearing up for the "exciting" turns, which probably take about 10% of game time. Certain situations also come up where you have no good options to no fault of your own, which reeks of lack of playtesting/development.