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Raiders of the North Sea
60m - 120m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
Nautical
47.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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agardner1993
There's something special about how this games worker placement works. It just sings to me the way each turn is so quick. Feels very thematic for a mechanical euro. You feel like you're raiding and the mechanisms really tie it together. the Valkyries are my favorite touch. shem can do no wrong in my eyes if his name is involved and it's worker placement I'm in. This game sets the bar for me in worker placement
12from1
I feel this should get a higher rating, and possibly it will, but there's only one problem I have with this game. It's great at 3 and 4, but takes WAY too long for 2 players. The simplicity of the gameplay is awesome, but in order to complete the end game requirements in the base game, 2 players can take far too long. One other challenge I see is that there isn't a lot of "catch up" mechanisms to the game. This might reveal itself either through more plays or through the expansions, but sometimes, a player can get behind quickly, and get trounced on, and not be in the game AT ALL. For a game that takes as long as this one does, that's a shame. It's tough sitting in last place, looking around the board, and realizing, there's no way you're going to even come close to winning - and in some cases, it's not really because of bad play by you - but because the other players had an earlier turn, or played hurtful cards to set you back, or were one resource ahead to make a play earlier. It's still a very good game, and one I look to play more - but there are some slight nits with it that make it not quite a great game to me right now. Time and more plays shall tell.
aegerman
Trade interest: high Production: 8/10 Rules Teach: 8/10 Replay Value: 5/10 Scalability: 8/10 Fun Factor: 6/10