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Raiders of the North Sea
60m - 120m
2 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
Nautical
47.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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ajewo
Worker placement race game with vikings theme where all player share workers from a common pool. Place one worker, take one worker: if the player places a worker, he takes the action, then picks up another worker and does another action. [b]Pros:[/b] + Thematic (Vikings, raiding) + Beautiful Artwork + Component quality (custom wooden pieces, metal money) + Innovative mechanic: shared worker placement pool + Smooth, simplified core gameplay: place worker, take worker, collect and fulfill requirements + No round/turn/phase structure + Quick turns and game flow + Three end game conditions (race game) + Different types of workers (become better fighters but weaker workers): different boni at different village spots + Character cards can be used differently (multi-use) and create interesting decisions: use/keep card for village or raid effect? + Raiding (requires prerequisites: worker, crew of Vikings, and provisions) + Public contracts (offering tiles) for set collection + Tracks add deeper gameplay: Armor (constant raid bonus and victory points), Valkyrie (loose character card for victory points) + Small game box considering the big board and game depth + Scales well between 2-4 players + Quick set-up + Rules are quite short and well written + Easy to teach (great gateway game) [b]Neutrals:[/b] # Dice roll for raiding (push your luck) - dice values go from 2 - 5 # First phase of the game is more about collecting worker placement, the late phase is more about invading # No hidden information (except for character cards in each player's hand) # Low luck factor: luck of draw (character cards, offerings) and dice roll (raiding) # No classical blocking like in other worker placement games # Some player interaction: shared workers, race for raids and offerings, and take-that cards - Take-that / denial cards (especially mean in a 2 player game). Rahdo asked the designer: with both expansions, there are enough cards that vicious take-that cards can be sorted out - Grey and white worker symbols were hard to distinguish in the first edition - Okay replayability of base game: randomized plunder, a lot of cards (but many duplicates). However, there are very good expansions available. [b]Similar games:[/b] * Lost Ruins of Arnak: worker placement, deck building, expeditions * Raiders of Scythia: reimplementation, very similar with little improvements, Persian theme * Lords of Waterdeep: collect and fulfill contracts, worker placement, some take-that cards * Kingswood: similar game mechanics with modular worker placement spots / set-up * Champions of Midgard: simple worker placement, thematic, a lot more dice rolling, collect and push your luck
Alcuinus
Shem Phillips. Possibly best of the Viking series. Expansions highly recommended to fully enjoy experience. It also has a v good solo option but you have to buy the solo cards separately. Reimplemented by 'Raiders of Scythia' (Late 2020)?
AlexFS
[i]2019/03/22 - 1 play - 3p[/i] Nice middle weight worker placement game. Because all resources are laid out from the beginning you can define a strategy despite randomness of the card draw and the other player actions. The "put a worker, take another for two actions" is a nice twist, it allows a player to have productive turns while avoiding too much downtime. The workers in three colors also add nice wrinkles and constraints that create interesting situations, as you can try to predict what other players will try to do and take advantage of that. The cards have specific powers that can be built into powerful combos and help define a strategy right from the beginning. There seem to be quite a few possible paths to victory. Probably prefer to play it at 3p, as it allows more planning in between turns and control over the game. Perhaps at 4p it starts getting more chaotic? In any case at 3 players I really enjoyed the level of randomness introduced in the game by the card draw. The distribution of resources, the card draw and the associated powers provide good replayability. The game also has a nice power arc, as you increase your military power and take on bigger objectives, while still forcing you to "destroy" your own army. The art is very distinct and pleasing. Game play is brisk and does not overstay its welcome, making this game a great option as the default worker placement game in a collection.