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Planet Unknown (Gamefound – Limited Deluxe Edition)
60m - 80m
1 - 5 Players
Ages 10+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
90.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AlPacino11
Neat tile polyomino game that contains enough additions to excel in comparison to other polyomino games! Great developement and great production as well!
AndrewHoffman
Very fun game. It can be a little fiddley with the tracks, but it is a game where you can socialize as well if you want while playing.
Applin_Sauce
Played on BGA. Fun game, for sure. Definitely need to prepare for analysis paralysis from some players. Played a game with a player who had 15-20 minutes more game time then the next. But honestly, a great game. I have only played on the most basic version (no objectives, events, or the extra map layout.) I think sometimes you can get screwed over with the neighbour objectives. (I.e., have the largest continuous water area on the left, but on the right is have the fewest water tiles.) I think if I played this in person, I would probably make sure things like that doesn't happen, so everyone can compete for both. I also think there are some neat strategies you can do, pushing certain tracks over others. However, all are sort of important.