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Paladins of the West Kingdom: City of Crowns (Kickstarter – Diplomat Pledge)
Expansion of:
Paladins of the West Kingdom
90m - 120m
1 - 4 Players
Ages 12+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
27.00
€
30 day low:
In stock
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Kickstarter – Gamefound
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The Lord of The Rings: The Card Game
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D & D
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enzo622
Took me a few plays to get my head around this expansion, but I do like it for adding entirely new ways of accomplishing your goals and extending your turns. I would caution that the Muster cards need to be competed for as I elaborate on below. Muster cards -- You can place a worker on a card to get a reward. That worker will remain there until someone takes the Muster action and claims the card. They get the same reward you did for placing the worker plus the worker on the card plus the card itself (1 point for every 2 at game end). These cards can be abused to the point where you end the round with more workers than you can use or even carry over to the next round. Meaning, don’t let one player focus on these by themselves; you HAVE to participate in these cards or else someone – as a friend did – will place workers on the cards for the benefits, then acquire those cards and get their workers back, clear off the Muster action via Praying or some other effect, and repeat the process. He finished several rounds with so many workers that he had to simply let them go. And he crushed us by having so many more workers each round. Felt wrong, but lesson learned for next time. Negotiation cards -- Via this new action, you can either use the top part of the card to take one of the game's primary actions (attack, absolve, etc.) OR you can claim the card itself which contributes to set scoring at game end. I found these decisions interesting and opened the game up a bit (you could attack with the standard action and then get another attack via a Negotiation card).
evarina
Makes the game to bloated. Prefer to play without the expansion. But I do add the personal goal, the starting house and the vassals to the base game. I like those additions.
cbrook29
If you like Paladins it is a no-brainer to add. Pros: Adds a new ways to score on a new track (the gray diplomacy track) Also adds more ways to do other actions in the game by going to the “Negotiate” location. The “Negotiate” action even allows you to grab cards and do some set collection also for additional scoring options. Furthermore, it adds a few more end game scoring cards to the mix so the random “end game” cards that are selected will lead to even more variety and re-playability. Cons: Longer set up time. Not sure I would play this with beginners. This won’t make you love Paladins if you were lukewarm on it. Overall: I like it a lot. I like having new avenues to score. It’s a solid expansion. It doesn’t boost the score of Paladins, it just simply adds to an already good game.