Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Game of Thrones: Oathbreaker
30m - 45m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
StalkingButler
First impressions of this one are positive. I like the way most of the mechanics fit the theme, and there is lots of fun drama here in a quick playing package. Watching the missions suceed or fail and trying to gauge what you can surmise from those results is good fun. In later plays I'll be interested to see if it seems like the game is balanced. In our game, the conspirators nearly lapped the loyalists, but it just might often be that way with an inexperienced king. Bluffing works really well for the conspirators, too, not least because sometimes you really do want a mission to succeed just to get the right cubes for your win condition.
NocturnalAllen
The mechanism of one player being the King and how that player interacts with the other players is very unique and stands out from other games in this genre. There is a great ratio of knowledge and social deduction here.
ajewo
Social deduction team game with hidden roles in the Game of Thrones universe. Each player is either a loyalist or conspirator. One player is the king. The king must guess on which side each player is and give them decree cards that provide them abilities or negative effects and also influence the two tracks (order or chaos). Players have influence cards which they play on each round in which 2 or 3 random mission cards are revealed. Each player secretly plays influence cards on the missions. After all players have done that, the missions are evaluated: on success, the order effect is activated, on failure the chaos effect is activated. What makes it special? * King player has to guess the side of each player and has to give matching decree cards to other player which grant them abilities or effects + Artwork (from the TV show) + Different characters with unique once per game abilities + Separate player boards for different player counts # Each player has a personal secret (have collect x and y at the end of the game) Similar games: * Resistance: Avalon * Secret Hitler