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Captain Marvel: Secret Skrulls
2 - 5 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
21.00
€
17.00
€
30 day low:
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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boltongeordie
Just awful. No thought put into this one at all. Bang! ripoff with totally overpowered take that cards which can kill you in a turn rendering any hidden role mechanism and half the rules redundant.
Kenobi_San
It's a tad long for what it is. Still better than most of the old-school mass-market garbage. I'd still prefer to play regular Bang! though.
DarthRandal
Game just seems unbalanced. One person has to play at Captain Marvel, who immediately gets piled on by everyone else at the table in a 4-player game. If you get a bad draw, the game is over in a matter of minutes. Just feels like it's missing something, like a dice mechanic to pass/fail attacks.