Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Game of Thrones: Oathbreaker
30m - 45m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
HeavyAdge
Terriffic social deduction game which brings in elements of Hail Hydra/BSG in playing good/bad cards to missions, each player is represented by a GOT character with a player power. What elevates this for me is theme and the role of the king, who must decided who is on which team
graymauser
The draw of the cards can quite randomly wreck how you may want to play. I drew a massive pile of skulls the whole game and as a conspirator made a herculean effort to play it off, but people just won't trust you when piles of skulls keep dropping. Plus, there were next to no opportunities for me to meet my individual goal the way the missions fell. THEN couple that with the fact that the cards coming to hand would not let me get them at all when the few showed up that I needed. Feels like the game was designed from the stand point of the King and not all the players. Seems flawed to me. Seems there needs to be some more choice in drawing card types for play. Otherwise, it is just and experience and not a game. My thought is that if there were four decks to choose from then that might make it better. Some dispersion of Ravens, Crowns, Skulls & Swords Decks. That way more info is out there and you might just be drawing from a deck to steal cards from your enemies. Since some cards are multiple options the game should play the same overall, but with more chanced for control and deception. As it stands the randomness is not really something you can control. Even given the large number of rounds and missions. I still had no chance of winning. I simply could not get the three cubes I needed. It was impossible the way the cards came. Latest Brainstorm Ideas to try: 1) have a base set of cards plus a number of random draws as your hand. Base cards are singles of each type for each player. I'm thinking 1 Random and 4 Base. Hand size of 5. This way you are judged on your play more so than fighting random draws. Should make the playing field more even. 1a) May allow for a base card to be discarded or revealed and set aside to draw another random card.
aledrugo1977
What a a surprise! It's a great alternative to Avalon the resistance and it captures the spirit of the game of thrones greatly. This game is underrated: if you have the opportunity, at least try it!