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Game of Thrones: Oathbreaker
30m - 45m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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ajewo
Social deduction team game with hidden roles in the Game of Thrones universe. Each player is either a loyalist or conspirator. One player is the king. The king must guess on which side each player is and give them decree cards that provide them abilities or negative effects and also influence the two tracks (order or chaos). Players have influence cards which they play on each round in which 2 or 3 random mission cards are revealed. Each player secretly plays influence cards on the missions. After all players have done that, the missions are evaluated: on success, the order effect is activated, on failure the chaos effect is activated. What makes it special? * King player has to guess the side of each player and has to give matching decree cards to other player which grant them abilities or effects + Artwork (from the TV show) + Different characters with unique once per game abilities + Separate player boards for different player counts # Each player has a personal secret (have collect x and y at the end of the game) Similar games: * Resistance: Avalon * Secret Hitler
dimitriosalexis
Social deduction games—yes, there are many that try, but few succeed. This game has a good amount going for it at 8-players. It is hard to win as the good team, but if it wasn't hard, then it wouldn't be relatable or true to any power struggle. Evil is…well, evil. I dislike the artwork (screen captures from GoT). I think that a fully-illustrated version would have been much better. Perhaps I'll re-theme.
Deratrix
The theming of the game is pretty good and you can definitely get a GoT vibe while playing it. A lot of the mechanics in the game can be quite interesting too and add a little extra spice compared to other similar social deduction games such as Resistance: Avalaon. The game seems to massively fall apart in terms of balance though. I have played this game quite a few times and have never once seen the loyalist team win, which kind of sucks some of the fun out the game. The main issue probably stems from the good and bad team having the same amount of players (or even the bad team having more players if you don't include the king as a good player) which is something I don't recall seeing in any other social deduction game. On top of that, the bad team almost always earns more points for winning a location than the good team will earn. Overall, it's a kind of interesting game you would maybe want to give a go but I don't think it has all that much to offer long term.