Merchants & Marauders: Broadsides
Expansion of: Merchants and MaraudersXVII century, Caribbean Sea. At the helm of your mighty vessel, revisit the golden age of piracy with Merchants & Marauders: Broadsides, a game in which you and your opponent are engaged in a deadly battle hoping to sink each other’s ship.
45m
2 - 4 Players
Ages 13+
jormungandr
Love the theme, love much of the core mechanics, but the damage system just did not work for me. Damage is capped to start with by the number of potential targets and then (with the exception of carronades) it is only modified down. So if you have a -1 cannon penalty and aren't using a carronade, you can never destroy your target, no matter how well you shoot. Meanwhile, the carronade is clearly overpowered because with the right ammunition it can push 2 damage all the time, no matter how poorly it is aimed or crewed. Our game dragged on about 30 minutes longer than needed because of these mechanics. Fixed damage on the guns (3/shot) might be enough to save it for me, but my rating is a reaction to what I see as an ill-designed game.
BrianLas
Just a fun game, not too thought provoking, and a bit of a slow burn. Shooting cannons at another's pirate ship is fun, and I enjoy the different ways to victory. We played with the captains and felt that it did not enhance the game really at all. It sort of breaks it, maybe?
Smokalotapotamus
Designer: Josh Cappel Artist: Chris Quilliams Categories: Nautical, Pirates Mechanisms: Hand Management, Take That Tags: Pirates, Two Only