Merchants and Marauders
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
180m
2 - 4 Players
Ages 13+
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
A Strange Aeon
Fun, but I don't need to own this. Josh sang this game's praises, and I'm usually game for any sort of game with a random event deck. Game.
alexs34
This is an excellent game. I suspect the designer got a lot of his ideas from Sid Meier’s Pirates, the video game. This game is a sandboxy dice rolling luck-fest.
airjudden
I got this based on the strength of hype from those who claim it is better than the classic [thing=235][/thing]. This one lacks King's Commissioners, a lot of realism (at a cost of additional rules), historical pirates, and a broader scope for pirating (America & African coasts), but it is a simpler game with easy rules, good looking components, fast play, and its own interesting narrative. The one thing I didn't like about the game is that it seemed like it was easier to win with a merchant than a pirate. Boring! Pick up and deliver games are dull as dirt. But the [url=https://www.boardgamegeek.com/filepage/108797/merchants-marauders-solo-rules]Woelf solo rules[/url] fix that and make this into a solid solitaire game!