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Mage Wars Academy: Warlock
Expansion of:
Mage Wars Academy
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
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Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
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Rodge
Once again, I see this more as a card expansion to Mage Wars Arena - than one for Academy. I feel the Academy Warlock to be a little weak. However, many of the cards in this set are not and are really ideal for the larger game. Firestream, 4 mana for a 4 dice fireball with possible burn? Exactly the kind of thing the Warlock has needed. Likewise, the Hellstar - a much more suitable weapon than the always-dissolved Whip. And "Curse Item" is perfect for those really expensive equipments that are brought out that you don't want to pay to dissolve. 2 direct damage every turn to keep your equipment is NASTY. Great expansion!
newkillerstar27
A pretty unique mage, as he relies on sacrificing parts of himself to utilize incredibly powerful creatures and abilities. However, like the Priestess, I do think he is a little under-powered out of the box. The only working strategy for him at this point seems to be utilizing demons and life-stealing abilities. It would be nice to have more cards to work with from future expansions.
jgoyes
2023-01-26 Initial Rating: 7.0 (January 2023) Even though my desire to play Mage Wars: Arena has decreased over time, I still think it is a tremendous game. I also like its faster brother Mage Wars: Academy and I LOVE that the cards can be used in both games. Due to this, my desire to play its expansions remains high and I had a blast playing this one. Mage Wars Academy: Warlock Expansion adds a new mage to the mix, the Warlock which, thematically, is my preferred one (I prefer to play with a Forcemaster or a Beastmaster though). If players are familiar with the base game rules, the new concepts can be explained under 1 minute. The new cards are fun to tinker with and to play. This iteration continues with the theme of doing damage to the Warlock to get a more powerful effect and I like this (but this can be dangerous if the fight goes on for a while). His demons are very fun to play and are very thematic. I particularly love Mhegedden as it takes 3 turns to enter and does a lot of damage to the Warlock himself, but it is a very powerful creature and very cheap at 6 mana. I´m not sure I would place it in a competitive deck, but it is a fun thematic card. Demons are among my favorite kind of card. There is another card I really like, and it is called Theft of Life (Enchantment) as this can help to stop mages from excessively healing themselves. Priests are my least liked mage for this reason as they can extend playtime by hours. To summarize, I like the Warlock a lot and I want to play with him again soon. The art continues to be topnotch. Bottom line, I really liked Mage Wars Academy: Warlock Expansion and I´m very happy to have new cards to try in both games, this one and Mage Wars: Arena. Even though this game (or its big brother) doesn’t come to the table often, I always enjoy it and I won´t ever get rid of it. Current Rating: 7.0