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Inis
60m - 90m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Ancient
Miniatures
Mythology
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ajie426
游戏还行,基本行动牌一共就二十一张,玩着玩着就熟悉了,适合推新,不规则的地形板块看着也很舒服 但是游戏没有高潮,玩得有点累,拿了伪王以后被四个人集火,连拿三次才最后和人家共赢
aggiefanatic95
Some of the best art in any game, but is just king of the hill the game. The design is okay but I have never had fun playing it.
Afrochiapet
Inis is a troops-on-a-map game that is too random for my tastes. At initial evaluation, I thought the game would be right up my alley. It has unique & colorful art, card drafting, and multiple win conditions. All these aspects tend to win me over. However my plays of Inis never wormed their way into my brain like I thought they would. Inis's unique aspect of delegating actions through drafting cards was an initial draw, but I've cooled off from it. Having a working knowledge of what can be played is interesting, but I had a hard time engaging in what was happening. And I believe Inis knows this, as it adds chance cards (epic tale cards) to spice up action options. As is the case with all chance cards, the impact of your draws vary from helpful to inconsequential. There are some way to increase card draw or filter through choices, but getting them is random as well. It's my personal opinion that while action cards streamline the decision space, I feel like it arbitrarily limits player autonomy. I will say I applaud the game's ability to make players vigilant of victory conditions as the map slowly balloons with territories and tribes. However, I'm not a fan of how the mid-game boils down to everyone milling about until a victory condition emerges. Sometimes it plays out well, and there's a nice push-and-pull of factions vying for the win. Other times, stopping a potential winner involves a player falling on their sword and taking themselves out of the competition. I think that sums up my feelings toward the game: sometimes it works. The random draw of cards and territories coupled with drafting presents semi-control that sometimes create interesting scenarios. Whether you'll be actively involved varies. I think if there was more of a thematic/narrative draw, each play would have a better chance of being noteworthy for all players rather than some.