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Inis: Seasons Of Inis
Expansion of:
Inis
90m - 90m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Ancient
Miniatures
Mythology
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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cchlanger
I have not yet tried the "We Want a King!" and "Seasons of Inis" modules. I am curious how they affect the game dynamics. The rest adds the 5th player and a few minor things that could have been in the box from the start. Anyway, everything would even fit in the smaller expansion box.
Christopher_P
Enjoyed this expansion and the added player. I enjoyed it at 5, but it gets a little harder to plan ahead. I don't have much experience with all the expansion modules yet, so I'm giving this an 8 for now. Looking forward to exploring it more.
deathhammer6
5th player - a good addition, it's always welcome to have a possibility to play with more people. New cards are superb and interesting, however I'm still waiting for a good Coalition play! Unfortunately, downtime now gets a little bit irritating at times, but we played with two fairly new players, so maybe that's the case. Also, it's obviously harder to read the map and keep everyone in check, so beware if your group was already overwhelmed by that at 4p. (++) We want a king - essential, but that's just basically a rule which could be incorporated into the base game. Adds a good amount of tension when THAT last round is triggered. (n/a) Seasons - the effects are thematic, but don't integrate that well into the base game. As many people have already mentioned, this module is a bit fiddly and adds unnecessary upkeep into the game. If you want to enhance the strategic aspect and plan ahead a little bit, include this module. Otherwise, it's fine, but nothing groundbreaking. Inis is one of the most elegant games out there and seasons harm such elegance, unfortunately. (+/-) Harbors and islands - now this is how I like my additions when it comes to Inis. No tricky rules, just another layer of possibilities. How much impact it's going to have depends on what territories come out and their place. Some games are going to use a lot of sea travel, some not. Nevertheless, it's always a good choice to incorporate this module, even with new players, as it doesn't add anything to keep track of. The more tactical choices, the better! Oh, and the new advantage cards and tile effects, especially for islands, feel really fresh! Last thing - I like how much life it brings onto the stale continent(after ~80 plays...). Harbors and islands provide a good amount of table presence, which is always appreciated. (+++) New epic tale cards - more of the same! Yohooo! After so much plays and knowing nearly every epic tale by heart, it's just sooo good to have these additional 15 cards. Some of them are really EPIC - especially the one that allows one clan to walk and explore three different territories! Similar to harbors/islands, this is the kind of module that I want in Inis. More stuff, nothing groundbreaking, just another portion of interesting effects and uncertainty. (+++)