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Inis
60m - 90m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Ancient
Miniatures
Mythology
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ajax013
+ Seriously good vibe from the graphic design and the artwork on this game; the combination of drafting abilities, then using them on the map makes this game easy to teach and engaging to play. - This is a bit too much in-your-face for some of my friends, and pushes that style to its limit for me.
Akado
I liked this Dudes On A Map game, as the diverse victory conditions allow for a very tense atmosphere, albeit with a munchkin-esque "beat the leader" gameplay near the end. Players need to be aware of what others are doing, and knowing what cards are available for drafting is important with experienced players. Liked it better than Kemet, since not every win condition revolves around combat. Subtlety is rewarded, not just brute force or better power combos.
AaronDrakin
All actions are taken from a set of cards that are drafted by the players so you always know what everyone is capable of and the trick is working around it, all with a delightful Celtic theme everywhere. If only this meshed slightly better with the board aspect.